![]() All creatures treat a forest blight’s cursed domain as difficult terrain as a result. ![]() Non-creature plants within a forest blight’s cursed domain twist to clutch at intruders. This effect ends (but does not restore drained Dexterity) if removed via a spell like break enchantment or remove curse, or if the forest blight is slain. A creature whose Dexterity score is reduced to 0 by this ability is permanently turned into an ordinary tree. SQ cursed domain, favored terrain (forest)Ī creature struck by a forest blight’s claw must succeed at a DC 30 Fortitude save or take 1d6 points of Dexterity drain as its flesh transforms into increasingly immobile wood and plant matter. Skills Acrobatics +31, Climb +42, Intimidate +27, Knowledge (geography) +24, Perception +26, Stealth +31 (+39 in forests) Racial Modifiers +8 Stealth in forests Str 38, Dex 33, Con 30, Int 19, Wis 23, Cha 24īase Atk +15 CMB +29 (+33 grapple) CMD 51 (can’t be tripped)įeats Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Great Fortitude, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Multiattack Spell-Like Abilities (CL 18th concentration +25)ġ/day- blight (DC 22), command plants (DC 21), dominate monster ( animals and magical beasts only, DC 26), greater curse terrain, hallucinatory terrain (DC 21), wall of thorns Perception +26ĪC 33, touch 22, flat-footed 21 (+11 Dex, +1 dodge, +11 natural)ĭefensive Abilities rejuvenation Immune acid, ooze traits ![]() This mass of dark green protoplasm hangs thick and wet from the branches, and its long tentacles are tipped with thorny claws.
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